Hero image

NGfLCymru

Average Rating4.04
(based on 3889 reviews)

NGfL Cymru was a website funded by the Welsh Government. The resources on TES are a legacy of this project. The content or format of these resources may be out of date. You can find free, bilingual teaching resources linked to the Curriculum for Wales on hwb.gov.wales.

2k+Uploads

9570k+Views

11390k+Downloads

NGfL Cymru was a website funded by the Welsh Government. The resources on TES are a legacy of this project. The content or format of these resources may be out of date. You can find free, bilingual teaching resources linked to the Curriculum for Wales on hwb.gov.wales.
Saint David’s Day Song
NGfLCymruNGfLCymru

Saint David’s Day Song

(1)
On March the first 2005 Gwenno Dafydd was taking part in the National St David’s Day Parade in Cardiff and ringing a heavy bell similar to the bells used by Saint David. She had a flash of inspiration and decided that a fitting song was needed to celebrate the occasion. At the first opportunity Gwenno wrote the words and her musical partner Heulwen Thomas composed the tune.
Colours
NGfLCymruNGfLCymru

Colours

(1)
Teaches children the names of colours through a story. The teacher reads through a story about Cerys the cat, who is trying to buy a hat to match her red coat. She tries on blue, green and yellow hats before finding a red one. Pupils have the opportunity to interact with the story by saying if they think each hat matches the coat. They then sequence the beginning, middle and end of the story by putting pictures in the right order. Pupils test their colour-matching skills by dressing Cerys in matching coats and hats.
The story of 5
NGfLCymruNGfLCymru

The story of 5

(1)
Learn all about the number 5. This activity introduces pupils to the number 5. Pupils follow a character through a story where she finds five of every item. Pupils then learn how to correctly form the number 5, and learn to recognise the number among other symbols through a series of games and activities. Learning objectives: to use mathematical language in the correct context, to begin to recognise numbers and to begin to match numbers to sight and sound.
The story of 8
NGfLCymruNGfLCymru

The story of 8

(1)
Introduces pupils to the number 8. Pupils follow a character through a story where she finds eight of every item. Pupils then learn how to correctly form the number 8, and learn to recognise the number among other symbols through a series of games and activities. Learning objectives: to use mathematical language in the correct context, to begin to recognise numbers and to begin to match numbers to sight and sound.
The story of 3
NGfLCymruNGfLCymru

The story of 3

(1)
Learn all about the number 3. This activity introduces pupils to the number 3. Pupils follow a character through a story where she finds three of every item. Pupils then learn how to correctly form the number 3, and learn to recognise the number among other symbols through a series of games and activities. Learning objectives: to use mathematical language in the correct context, to begin to recognise numbers and to begin to match numbers to sight and sound
The story of 9
NGfLCymruNGfLCymru

The story of 9

(1)
Introduces pupils to the number 9. Pupils follow a character through a story where she finds nine of every item. Pupils then learn how to correctly form the number 9, and learn to recognise the number among other symbols through a series of games and activities. Learning objectives: to use mathematical language in the correct context, to begin to recognise numbers and to begin to match numbers to sight and sound.
Let's look at chapels
NGfLCymruNGfLCymru

Let's look at chapels

(2)
A range of art videos and interactive activities based on the work of Cefyn Burgess and his work on chapels.The pack looks closely at lines and shapes and includes interactive activities that allow pupils to consider the diferent shapes that make up the chapel and then go on to collage their own chapel. With thanks to UWIC Press for permission to use the Let's Look videos http://www.uwicpress.co.uk/primary-design-c-8.html
Matching Level 1
NGfLCymruNGfLCymru

Matching Level 1

(1)
A set of matching activities in the form of an interactive game of Snap. Pupils are required to match: pictures, shapes and colours. This resource can also be accessed by switch users via a switch interface which emulates the enter key. Suitable for older pupils with SEN
Matching Level 1
NGfLCymruNGfLCymru

Matching Level 1

(1)
A set of matching activities in the form of an interactive game of Snap. Pupils are required to match: pictures, shapes and colours. This resource can also be accessed by switch users via a switch interface which emulates the enter key. Suitable for older pupils with SEN
Cars, vans and lorries
NGfLCymruNGfLCymru

Cars, vans and lorries

(1)
Look at cars, vans and lorries. designed to teach pupils about positioning and patterns. Users are given coloured cars, vans and lorries and asked to group them in different ways. Then, using basic maps and plans, pupils are invited to move vehicles from one place to another. They are encouraged to think about how to plan and chart journeys and how to give directions to others.
The building game
NGfLCymruNGfLCymru

The building game

(1)
This lesson introduces pupils to shapes and patterns. There are a series of activities, all of which test pupils’ ability to place shapes in a particular order. Pupils will also learn to differentiate between colours. The lesson can be simulated in the classroom using building blocks.
The story of 7
NGfLCymruNGfLCymru

The story of 7

(1)
Introduces pupils to the number 7. Pupils follow a character through a story where she finds seven of every item. Pupils then learn how to correctly form the number 7, and learn to recognise the number among other symbols through a series of games and activities. Learning objectives: to use mathematical language in the correct context, to begin to recognise numbers and to begin to match numbers to sight and sound.
The story of 4
NGfLCymruNGfLCymru

The story of 4

(0)
Learn all about the number 4. This activity introduces pupils to the number 4. Pupils follow a character through a story where she finds four of every item. Pupils then learn how to correctly form the number 4, and learn to recognise the number among other symbols through a series of games and activities. Learning objectives: to use mathematical language in the correct context, to begin to recognise numbers and to begin to match numbers to sight and sound.
Let's look at funny tops
NGfLCymruNGfLCymru

Let's look at funny tops

(0)
A range of art videos and interactive activities based on the work of Morgen Hall. The resource includes interactive activities that allow pupils to create their own funny tops.With thanks to UWIC Press for permission to use the Let's Look videos http://www.uwicpress.co.uk/primary-design-c-8.html
Vehicles - Video
NGfLCymruNGfLCymru

Vehicles - Video

(0)
This resource investigates aspects of different vehicles and how it is important to design the vehicle to match the needs of the person who will be using it. Video demonstrations offer different techniques for attaching wheels and axles. For more materials relating to this resource, please visit the NGfL site, linked below.
Crwban Bach - Tebyg
NGfLCymruNGfLCymru

Crwban Bach - Tebyg

(0)
Cyfres o storïau llun electronig i’w defnyddio gyda phlant ifanc. Ceir hefyd fframiau stori ar gyfer yr athrawon. Gyda’r storïau ceir pedwar gweithgaredd lle mae angen cymorth ar y Crwban Bach i ddatrys sawl problem. Mae’r gweithgareddau hyn ar gael yn Flash a PowerPoint. Cyfres o storïau llun electronig am y Crwban Bach ynghyd a gweithgareddau a fframiau stori.
Cerbydau - Fideo
NGfLCymruNGfLCymru

Cerbydau - Fideo

(0)
Mae'r adnodd hwn yn ymchwilio i agweddau o wahanol gerbydau a sut mae&'n bwysig dylunio&';r cerbyd fel y bydd yn diwallu anghenion y person a fydd yn ei ddefnyddio. Mae arddangosiadau fideo'n cynnig gwahanol dechnegau ar gyfer cysylltu olwynion ac echelau.